No idea why, but it's so ONLY for ragdolls from killed enemies, and it's only for player weapons. It's fine for ragdolls that was spawned in map. Also physcannon_mega_enabled 1 fixing this problem. Possibly refers to bug with that player weapons not create decals. Also ragdolls in P2CE pushing by weapon much weaker then in Half Life 2.
Here how does it work with player weapons.
Describe the bug
No idea why, but it's so ONLY for ragdolls from killed enemies, and it's only for player weapons. It's fine for ragdolls that was spawned in map. Also
physcannon_mega_enabled 1
fixing this problem. Possibly refers to bug with that player weapons not create decals. Also ragdolls in P2CE pushing by weapon much weaker then inHalf Life 2
. Here how does it work with player weapons.https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/978e26c5-4991-4a27-913f-dbe6aaa22d7d
Here example with turrets (they can be replaced to any other npc that can use guns).
https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/f1388990-c36b-431b-9065-ae9820109894
physcannon_mega_enabled
cvar test (with headcrab it seems like just other bug).https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/a214be40-146f-40f6-9e3e-24363ba3a2df
Expected that it'll work like in
Half Life 2
.https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/24b71c4c-549b-4143-ae93-bf799b2911ed
Issue Map
Any map with npc that use ragdoll.
To Reproduce
Operating System
Any.