StrataSource / Portal-2-Community-Edition

Task tracker for Portal 2: Community Edition
https://www.portal2communityedition.com
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Bug: Coop bot footstep sounds do not play correctly. #1359

Open FrozenDragon0 opened 1 year ago

FrozenDragon0 commented 1 year ago

Describe the bug

When playing coop mode you'll notice that the robot footstep sounds do not seem to be playing correctly as they should along with the fact that the singleplayer footstep sounds can also apparently be heard playing when they aren't meant to.

PORTAL 2: https://github.com/StrataSource/Portal-2-Community-Edition/assets/18079316/1bf057a9-2df1-4d07-913a-9c24a9b3b934

https://github.com/StrataSource/Portal-2-Community-Edition/assets/18079316/ea6ac24b-feb5-4f59-9fcb-8e104e97fdb4

P2:CE: https://github.com/StrataSource/Portal-2-Community-Edition/assets/18079316/d1adfd6e-c406-4e69-9eef-806c72cef030

https://github.com/StrataSource/Portal-2-Community-Edition/assets/18079316/4863a703-d784-49b5-b4ab-150a22246f66

You can clearly tell in the videos that the footstep sounds in P2:CE do not sound right at all as they sound like they are playing to the left and right of the camera whereas in Portal 2 the sounds play within the center of the camera.

Jumping seems to also be playing the Single player footstep sounds when it's meant to be playing the robotic jump sound effect depending on the robot your playing as.

Apologies for the somewhat shitty video quality.

Issue Map

N.A

To Reproduce

  1. Load coop whether it be via online or the splitscreen work around.
  2. Walk/jump around and you'll notice the sounds not playing correctly.

Operating System

N.A

vrad-exe commented 1 year ago

The singleplayer footstep sounds playing is correct, but in Portal 2 you seem to have replaced them with the P1 versions which is why it sounds different. The main thing is just that the robot footsteps seem to be playing from the wrong location/lagging behind.

FrozenDragon0 commented 1 year ago

The singleplayer footstep sounds playing is correct, but in Portal 2 you seem to have replaced them with the P1 versions which is why it sounds different. The main thing is just that the robot footsteps seem to be playing from the wrong location/lagging behind.

I did do some more testing and having cl_predict set to 1 does fix the robotic jumping noise not playing, though the main walking footstep sounds still play incorrectly.