Currently it's just not work with standard NPCs, like citizens, zombies, other. Сompatibility for AI isn't really need it, all needed things that I image about it can be done with Hammer logic and VScripts. But think that funneling should be.
I also suggest inputs for this function:
EnableTractorBeamFunneling - allow for this NPC tractor beam funneling.
DisableTractorBeamFunneling - disallow for this NPC tractor beam funneling.
I also think that should be key value Is Tractor Beam Funneling Enabled ? <choices> (yes or no), by default it's enabled.
Which component should be improved?
Gameplay
Describe your suggestion
Currently it's just not work with standard NPCs, like citizens, zombies, other. Сompatibility for AI isn't really need it, all needed things that I image about it can be done with Hammer logic and VScripts. But think that funneling should be. I also suggest inputs for this function:
EnableTractorBeamFunneling
- allow for this NPC tractor beam funneling.DisableTractorBeamFunneling
- disallow for this NPC tractor beam funneling. I also think that should be key valueIs Tractor Beam Funneling Enabled ? <choices>
(yes or no), by default it's enabled.