env_flare use particles that incorrect work with portals, this particles also use props that use in physgun_interactions function create_flare (Half Life 2: Episode 1 flare for example).
It looks like this particles fully connected to player screen.
Here I show that it's not visible through portals if player screen not see it.
Describe the bug
env_flare
use particles that incorrect work with portals, this particles also use props that use inphysgun_interactions
functioncreate_flare
(Half Life 2: Episode 1 flare for example). It looks like this particles fully connected to player screen. Here I show that it's not visible through portals if player screen not see it.https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/eadd424d-7384-45c8-9d81-e448ad3b0efb
Here I show that if player see it - it'll render in portals and not hiding if objects in portal hide it, but it's hiding if player screen not see it.
https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/638734d1-6680-49fe-8a55-61081ab371de
This problems also in
Portal
and should work inPortal 2
.Issue Map
Any.
To Reproduce
sv_cheats 1; ent_create env_flare; impulse 101; ent_create_portal_companion_cube
.Operating System
Windows 10, should work in any I think.