allow_overhead allows gravity gun to carry the prop directly above the wielder. In P2CE and Portal 2 it's just not work. This interaction use Magnusson Device and helicopter bomb.
Portal.
preferred_carryangles sets the angles, relative to the player's orientation, at which the prop will be held when carried. If player hold object that use this interaction and look up - object will rise too high.
Portal.
spin_none not allow to spin for prop when launched by physcannon. It's just not work because of the code that prevent spin is not using in game. This interaction use harpoons in d2_coast_11 and Fishman's weapon from Half Life 2: Lost Coast. Harpoons can kill enemies like crossbow bolts, but can kill in one shot huge count of enemies and can't ricocheting. This are very fun thing, but because of spin_none isn't functional - mission to kill someone with it is not possible. The wiki says that this doesn't work as expected since Source SDK 2007.
Any technically, Half Life 2 and Half Life 2: Episode 2 maps.
Incredibly large number of maps, even in Portal 2.
d2_coast_11, d2_lostcoast, any technically.
To Reproduce
1.1 Open any map.
1.2. Enter in console sv_cheats 1; ent_create weapon_striderbuster.
1.3. Pick up it and look up.
1.4. Pay attention that it's not overhead like in Half Life 2: Episode 2 and Portal.
2.1. Open map testchmb_a_00.
2.2. Pick up the clipboard and look up.
2.3. Pay attention that it's rised too high.
3.1. Open d2_coast_11.
3.2. Find the harpoons.
3.3. Pick up one of them with physcannon and push it.
3.4. Pay attention that it's spinning and work not like in old Half Life 2 versions.
Describe the bug
allow_overhead
allows gravity gun to carry the prop directly above the wielder. In P2CE andPortal 2
it's just not work. This interaction use Magnusson Device and helicopter bomb.Portal
.https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/1a009556-0ea6-4592-a187-9bd367e1a989
P2CE.
https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/259095d8-6c51-4344-baa2-00b87d8345a3
preferred_carryangles
sets the angles, relative to the player's orientation, at which the prop will be held when carried. If player hold object that use this interaction and look up - object will rise too high.Portal
.https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/88ff6831-635a-4c9c-ad38-5033fc0956ce
P2CE.
https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/05240c0a-53f1-460f-a1f4-eda7b1731990
Half Life 2.
https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/f9830c3b-91a6-4950-9be4-e1b9bcb7d8d0
P2CE.
https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/f144e6a6-1e7d-4b0d-b3f7-845850cf3e00
spin_none
not allow to spin for prop when launched by physcannon. It's just not work because of the code that prevent spin is not using in game. This interaction use harpoons ind2_coast_11
and Fishman's weapon fromHalf Life 2: Lost Coast
. Harpoons can kill enemies like crossbow bolts, but can kill in one shot huge count of enemies and can't ricocheting. This are very fun thing, but because ofspin_none
isn't functional - mission to kill someone with it is not possible. The wiki says that this doesn't work as expected sinceSource SDK 2007
.https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/c9f2342f-68e6-4a8d-a229-4dffab398810
Issue Map
Half Life 2
andHalf Life 2: Episode 2
maps.Portal 2
.d2_coast_11
,d2_lostcoast
, any technically.To Reproduce
1.1 Open any map. 1.2. Enter in console
sv_cheats 1; ent_create weapon_striderbuster
. 1.3. Pick up it and look up. 1.4. Pay attention that it's not overhead like inHalf Life 2: Episode 2
andPortal
. 2.1. Open maptestchmb_a_00
. 2.2. Pick up the clipboard and look up. 2.3. Pay attention that it's rised too high. 3.1. Opend2_coast_11
. 3.2. Find the harpoons. 3.3. Pick up one of them with physcannon and push it. 3.4. Pay attention that it's spinning and work not like in oldHalf Life 2
versions.Operating System
Any.