In standard Portal 2, if I was to set r_drawviewmodel to 0 then restart my game, it would be set back to 1, however in P2CE the value is archived. I'm not sure if this is intended or not, but it is a difference to the original game so I'm putting it here :)
Issue Map
N/A, happens across the whole game.
To Reproduce
Open Console
Type "r_drawviewmodel 0" into the console.
Restart game.
Load a map of somekind
Observe that the model is still hidden and that the value for "r_drawviewmodel" is still set to 0.
Describe the bug
In standard Portal 2, if I was to set r_drawviewmodel to 0 then restart my game, it would be set back to 1, however in P2CE the value is archived. I'm not sure if this is intended or not, but it is a difference to the original game so I'm putting it here :)
Issue Map
N/A, happens across the whole game.
To Reproduce
Operating System
Windows 11 Build 22621.1992