Add 2 cvars to control zoom behavior, one which makes the +zoom input hold instead of toggle, and one which disables the auto unzoom when you move. While both of these can already be achieved technically - the former with aliases, and the latter by setting sv_zoom_stop_time_threashold extremely high - it would be nice to have specific options for these things which could also be exposed in the Panorama settings menu.
The auto unzoom should also be done clientside and be configurable per-player, instead of the cvars being replicated as they are currently.
Which component should be improved?
Gameplay
Describe your suggestion
Add 2 cvars to control zoom behavior, one which makes the
+zoom
input hold instead of toggle, and one which disables the auto unzoom when you move. While both of these can already be achieved technically - the former with aliases, and the latter by settingsv_zoom_stop_time_threashold
extremely high - it would be nice to have specific options for these things which could also be exposed in the Panorama settings menu.The auto unzoom should also be done clientside and be configurable per-player, instead of the cvars being
replicated
as they are currently.