Add a game event that fires when a player picks up a new weapon. The event parameters would specify the user ID of the player who picked up the weapon and the weapon classname. The event should fire on the server, as well as on the client of the player who picked it up.
Which component should be improved?
Entity
Describe your suggestion
Add a game event that fires when a player picks up a new weapon. The event parameters would specify the user ID of the player who picked up the weapon and the weapon classname. The event should fire on the server, as well as on the client of the player who picked it up.