We can choose not to use Ending Entity for env_beam, in this way env_beam will create beams randomly. Rexaura mod use it for beautiful effect, but env_beam absolutely not interact with portals. Thanks Touch Type in theory this entity can be used for creating for traps that works absolutely randomly, which is already a gameplay thing.
It would also be nice if it could interact with cleaners, however, there must be a keyvalue that allows you to enable and disable this interaction for each env_beam individually.
Which component should be improved?
Gameplay
Describe your suggestion
We can choose not to use
Ending Entity
forenv_beam
, in this wayenv_beam
will create beams randomly.Rexaura
mod use it for beautiful effect, butenv_beam
absolutely not interact with portals. ThanksTouch Type
in theory this entity can be used for creating for traps that works absolutely randomly, which is already a gameplay thing. It would also be nice if it could interact with cleaners, however, there must be a keyvalue that allows you to enable and disable this interaction for eachenv_beam
individually.https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/2c68c833-ab8d-46e9-a760-74765567c1f6