prop_physics_multiplayer main difference from prop_physics_override and prop_physics is that it collides with everything but not with player, I use prop_physics_multiplayer for junk and small objects, so that they do not interfere with movement of players. However - I found that prop_physics_multiplayer don't cast shadows in Portal 2 and P2CE, unlike Portal/Half Life 2/Source SDK 2013, I even can't enable it with output EnableShadow. Maybe not really bug, but would be nice to return shadow for prop_physics_multiplayer.
Portal.
P2CE.
Issue Map
Any technically, levels that use prop_physics_multiplayer.
To Reproduce
Open any map where shadow_control don't use All Shadows Disabled 1.
Enter in console ent_create prop_physics_multiplayer model "models/props/reflection_cube.mdl".
Pay attention that created prop have no shadow.
Try to enable shadow with ent_fire prop_physics_multiplayer enableshadow.
Describe the bug
prop_physics_multiplayer
main difference fromprop_physics_override
andprop_physics
is that it collides with everything but not with player, I useprop_physics_multiplayer
for junk and small objects, so that they do not interfere with movement of players. However - I found thatprop_physics_multiplayer
don't cast shadows inPortal 2
and P2CE, unlikePortal
/Half Life 2
/Source SDK 2013
, I even can't enable it with outputEnableShadow
. Maybe not really bug, but would be nice to return shadow forprop_physics_multiplayer
.Portal
.P2CE.
Issue Map
Any technically, levels that use
prop_physics_multiplayer
.To Reproduce
shadow_control
don't useAll Shadows Disabled 1
.prop_physics_multiplayer model "models/props/reflection_cube.mdl"
.ent_fire prop_physics_multiplayer enableshadow
.Operating System
Any.