Closed MyGamepedia closed 10 months ago
I dont think this is ever going to be implemented
I dont think this is ever going to be implemented
is it hard ? I know that it doesn't affect gameplay, but it looks like bullshit
Hard? I have no clue, but it's not worth spending time on such a minor detail. So I'm with JJ on this, it likely will not get implemented.
Not planned for now
Now officially: no complitible Half Life 2 with portals in Portal 2: Community Edition.
Now officially: no complitible Half Life 2 with portals in Portal 2: Community Edition.
The HL2 stuff is extremely low priority for us right now. We need to make serious cutbacks to our workload to get this game shipped. While I agree that it'd be cool to have shell casings interact with portals properly, it's so far out of scope for our team right now. I can't see it being implemented anytime soon, or ever, which is why I decided to close it.
I understand, but I'm probably upset anyway.
Which component should be improved?
Other
Describe your suggestion
Like in
GoldSource
-Source Engine
useQPhysics
for weapon shells, it's cheap andValve
wasn't ever need to change it. But in P2CE we have portals, that don't interact with shells because of this. Would be nice to replaceQPhysics
toVPhysics
for weapon shells, in addition to interacting with portals this will also solve another problem - shells not collide with dynamic part of world (physics props,prop_dynamic
, NPCs, other).https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/5233c918-1465-48d6-b005-76e2e668436f