I'm not sure is it for only npc_enemyfinder or not, but in d3_c17_10a we have scene there the combine mortar shoot at the car, which demonstrates huge power of this gun.
In P2CE this not happen, instead of this - the mortar shoot at player. It also should shoot at wall to destroy the building later, but this also not happen.
This is so because instead of ai_relationship this moments use input SetRelationship to force npc_enemyfinder (the eyes of the mortar) kill the bullseye that launch some scripts here.
This probably related not only to Half life 2 compatibility.
Describe the bug
I'm not sure is it for only
npc_enemyfinder
or not, but ind3_c17_10a
we have scene there the combine mortar shoot at the car, which demonstrates huge power of this gun. In P2CE this not happen, instead of this - the mortar shoot at player. It also should shoot at wall to destroy the building later, but this also not happen.P2CE.
https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/d7dc176d-5561-47b3-8716-9df3620011eb
Half Life 2
.https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/25a37c01-62d3-4971-888f-a95d2fc0b35f
This is so because instead of
ai_relationship
this moments use inputSetRelationship
to forcenpc_enemyfinder
(the eyes of the mortar) kill the bullseye that launch some scripts here.This probably related not only to Half life 2 compatibility.
To Reproduce
d3_c17_10a
.Operating System
Any.