Saws and harpoons can stick into wall, but in this situation their motion disabling (probably), if place linked portal under sticked into wall saw or harpoon - they will stand in air.
Chell's Way To Home map - old_lab (mod for Portal).
1.1. Open d2_coast_11.
1.2. Find the harpoons.
1.3. Stick one into wall.
1.4. Place linked portal under sticked harpoon.
1.5 Now physics is deceived.
2.1. Open d1_town_01.
2.2. Find the saws.
2.3. Stick one into wall.
2.4. Place linked portal under sticked saw.
2.5 Now physics is deceived.
Can be fixed with EnableMotion. That means we can fix it with some trigger volumes, but it must be in the code because Half-Life 2 maps and other have no of this logic.
Describe the bug
Saws and harpoons can stick into wall, but in this situation their motion disabling (probably), if place linked portal under sticked into wall saw or harpoon - they will stand in air.
Chell's Way To Home
map -old_lab
(mod for Portal).https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/100464b2-fa15-4dc6-9501-c053397618fd
d1_town_01
.https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/0ecc33a7-5773-4c15-b1f1-99c1649550c0
To Reproduce
1.1. Open
d2_coast_11
. 1.2. Find the harpoons. 1.3. Stick one into wall. 1.4. Place linked portal under sticked harpoon. 1.5 Now physics is deceived. 2.1. Opend1_town_01
. 2.2. Find the saws. 2.3. Stick one into wall. 2.4. Place linked portal under sticked saw. 2.5 Now physics is deceived.Operating System
Any.