The scripted_sequence entity works, and will make an npc walk to it and play the given animation. But when the sequence starts and ends, no outputs are triggered, so it's nearly impossible to sync up the animation with other map logic.
Issue Map
Download of test map with the issue (the OnEndSequence output tells portal gun parented to alyxs' hand to fire when sequence from Scripted_Sequence finishes, but it never happens.)
Describe the bug
The scripted_sequence entity works, and will make an npc walk to it and play the given animation. But when the sequence starts and ends, no outputs are triggered, so it's nearly impossible to sync up the animation with other map logic.
Issue Map
Download of test map with the issue (the OnEndSequence output tells portal gun parented to alyxs' hand to fire when sequence from Scripted_Sequence finishes, but it never happens.)
https://www.mediafire.com/file/4dznjsxi6saibl7/test1.bsp/file https://www.mediafire.com/file/xm3lqyj20a71utx/test1.vmf/file
To Reproduce
Operating System
No response