All CBaseAnimating entities have the ability to be dissolved in code, but only prop_weighted_cube includes the Dissolve and SilentDissolve inputs, with other entities needing to be dissolved using either a trigger_portal_cleanser or env_entity_dissolver. It would be nice if these inputs could be added to every entity, firing the OnFizzled output appropriately (which is already in CBaseAnimating)
Which component should be improved?
Entity
Describe your suggestion
All
CBaseAnimating
entities have the ability to be dissolved in code, but onlyprop_weighted_cube
includes the Dissolve and SilentDissolve inputs, with other entities needing to be dissolved using either atrigger_portal_cleanser
orenv_entity_dissolver
. It would be nice if these inputs could be added to every entity, firing the OnFizzled output appropriately (which is already in CBaseAnimating)