Open Konclan opened 9 months ago
Technically already exists, but as an internal entity used by prop_tractor_beam, and crashes the game is placed manually. Would be cool to see an entity that does work like this tho
That's not what I'm asking for, this trigger acts differently to the prop_tractor_beam's funnel
I think revolution has something like this which is what they use to make gel go through vactubes
Which component should be improved?
Entity
Describe your suggestion
A brush based trigger entity that works similar to how a funnel works where it drags the player into the center and pushes them along an axis. The key difference is that because it doesn't necessarily end a surface players and objects should float at the end if it is upward or just be dropped out if not.
Example from the Talos Principle: https://github.com/StrataSource/Portal-2-Community-Edition/assets/16567080/01c8e4d5-c168-401e-911f-e93ccf5a4d69
Me trying to recreate it with a trigger_catapult and failing: https://github.com/StrataSource/Portal-2-Community-Edition/assets/16567080/fc827261-462d-491c-99f5-63632745aac8