StrataSource / Portal-2-Community-Edition

Task tracker for Portal 2: Community Edition
https://www.portal2communityedition.com
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Feature: Trigger funnel #1548

Open Konclan opened 9 months ago

Konclan commented 9 months ago

Which component should be improved?

Entity

Describe your suggestion

A brush based trigger entity that works similar to how a funnel works where it drags the player into the center and pushes them along an axis. The key difference is that because it doesn't necessarily end a surface players and objects should float at the end if it is upward or just be dropped out if not.

Example from the Talos Principle: https://github.com/StrataSource/Portal-2-Community-Edition/assets/16567080/01c8e4d5-c168-401e-911f-e93ccf5a4d69

Me trying to recreate it with a trigger_catapult and failing: https://github.com/StrataSource/Portal-2-Community-Edition/assets/16567080/fc827261-462d-491c-99f5-63632745aac8

Equalizer5118 commented 9 months ago

Technically already exists, but as an internal entity used by prop_tractor_beam, and crashes the game is placed manually. Would be cool to see an entity that does work like this tho

Konclan commented 9 months ago

That's not what I'm asking for, this trigger acts differently to the prop_tractor_beam's funnel

vrad-exe commented 3 months ago

I think revolution has something like this which is what they use to make gel go through vactubes