Currently, trying to give the player upwards velocity from VScript while they are on the ground does not work. They stay stuck to the ground.
In code, it seems the correct way to solve this is to call SetGroundEntity(NULL), but this isn't exposed to vscript. Some way of doing this should be available as a vscript method on CBaseEntity.
Which component should be improved?
Other
Describe your suggestion
Currently, trying to give the player upwards velocity from VScript while they are on the ground does not work. They stay stuck to the ground.
In code, it seems the correct way to solve this is to call
SetGroundEntity(NULL)
, but this isn't exposed to vscript. Some way of doing this should be available as a vscript method onCBaseEntity
.