Vactubes do some kind of magic... so I needed to decode vactube script and like go through script and stuff but uhhh libraries, dependencies, it was kinda dank...
the cube in low framerate in P2:CE, kinda strange, I didn know really where Vactubes set attachment, so I took the generated animation and made it myself and I didn see change, I had to create cube myself to see and understand it
so I started looking and then I see sus value named AnimateEveryFrame
Describe
When I use Vactubes and uhhh
Vactubes do some kind of magic... so I needed to decode vactube script and like go through script and stuff but uhhh libraries, dependencies, it was kinda dank...
the cube in low framerate in P2:CE, kinda strange, I didn know really where Vactubes set attachment, so I took the generated animation and made it myself and I didn see change, I had to create cube myself to see and understand it
so I started looking and then I see sus value named AnimateEveryFrame![image](https://github.com/StrataSource/Portal-2-Community-Edition/assets/12023782/4b5f2c0e-ad89-4a02-81c1-ffe19de88301)
so then... I did change in python script... https://github.com/TeamSpen210/HammerAddons/pull/251
I did, and I...
fixed
animateeveryframe=1
animateeveryframe is 0 by default when created through scripts and vactubes go on low frame rate cuz of this but not in Portal 2 apparently aaaaand![](https://cdn.betterttv.net/emote/5ad22a7096065b6c6bddf7f3/2x)
Issue Map
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
https://github.com/TeamSpen210/HammerAddons/wiki/Vactubes
To Reproduce
🤓 well technically this issue is related to that animateeveryframe is not on 1 by default, so I don't have to mention Vactubes at all
ctx.vmf.create_ent
There it is on "Yes"
Operating System
No response