StrataSource / Portal-2-Community-Edition

Task tracker for Portal 2: Community Edition
https://www.portal2communityedition.com
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Half-Life 2 Bug: Strange behavior of RPG if player use vehicle before rocket-propelled grenade explodes #1616

Closed MyGamepedia closed 7 months ago

MyGamepedia commented 7 months ago

Describe the bug

Viewmodel don't disappear, laser point too. Also in original Half Life 2. Fixed in Half Life 2: Deathmatch (however the RPG laser beam is still buggy). P2CE.

https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/a0779002-427e-4bbc-99dd-a5d8895608df

Half Life 2: Deathmatch.

https://github.com/StrataSource/Portal-2-Community-Edition/assets/103366204/131fc19b-ec8d-44fb-8b61-cef818a7a005

To Reproduce

  1. Open d2_coast_05.
  2. Use RPG.
  3. Shoot and use vehicle before rocket-propelled grenade explodes.
  4. Now RPG is broken.

Operating System

Any.

AWildErin commented 7 months ago

This is not something we are interested in fixing. We accept HL2 bugs if they break compatibility with Portal 1, this doesn't break compat at all.

MyGamepedia commented 7 months ago

This is not something we are interested in fixing. We accept HL2 bugs if they break compatibility with Portal 1, this doesn't break compat at all.

Will I be able to fix things like this with AngleScripts?

AWildErin commented 7 months ago

Given it lies directly within the rpg code, chances are no. Mixin support for AS would be awesome, but we realise that so much would have to go into it that it's not feasible on our end.

MyGamepedia commented 7 months ago

Given it lies directly within the rpg code, chances are no. Mixin support for AS would be awesome, but we realise that so much would have to go into it that it's not feasible on our end.

It turns out that if I need to fix this - I will need to write weapon_rpg from scratch.