Custom cubes (using Vscript to model swap) load fine in-game, but upon fizzling and quick save/load, they revert to the Portal 2 cube defined in the prop_weighted_cube entity parameters.
The reason for using Vscript instead of cube type 6 is for reflective laser cubes.
Issue Map
Map with custom cube model swap using vscript. (can't really upload mine because of mod assets)
Describe the bug
Custom cubes (using Vscript to model swap) load fine in-game, but upon fizzling and quick save/load, they revert to the Portal 2 cube defined in the prop_weighted_cube entity parameters. The reason for using Vscript instead of cube type 6 is for reflective laser cubes.
Issue Map
Map with custom cube model swap using vscript. (can't really upload mine because of mod assets)
To Reproduce
Operating System
No response