The default values (30 and 21) are too small, because in specific angles weapons viewmodel lighting shine through, instead of creating shadows. Great example is physcannon/physgun. 38 value for both cvars would be good enough.
Here cl_csm_viewmodel_farz 30 and cl_csm_viewmodel_max_shadow_dist 21.
Here cl_csm_viewmodel_farz 38 and cl_csm_viewmodel_max_shadow_dist 38.
Describe the bug
The default values (30 and 21) are too small, because in specific angles weapons viewmodel lighting shine through, instead of creating shadows. Great example is physcannon/physgun. 38 value for both cvars would be good enough.
Here
cl_csm_viewmodel_farz 30
andcl_csm_viewmodel_max_shadow_dist 21
.Here
cl_csm_viewmodel_farz 38
andcl_csm_viewmodel_max_shadow_dist 38
.Issue Map
Any map that use CSM.
To Reproduce
cl_csm_viewmodel_farz 38; cl_csm_viewmodel_max_shadow_dist 38
and make sure that now it's fine.Expected behavior
cl_csm_viewmodel_farz
andcl_csm_viewmodel_max_shadow_dist
use 38 value to fix viewmodel CSM lighting problems.Operating System
Any.