Recent tick calculation changes from within the engine have caused scripted idle sequences for personality cores to break slightly; after a vcd is done playing, personality cores may revert to sphere_idle_default for one tick before returning to the intended animation as called by SetIdleSequence()
Describe the bug
Recent tick calculation changes from within the engine have caused scripted idle sequences for personality cores to break slightly; after a vcd is done playing, personality cores may revert to sphere_idle_default for one tick before returning to the intended animation as called by SetIdleSequence()
https://www.youtube.com/watch?v=JtZDrLW0w_c
Issue Map
N/A; any map with a scripted npc_personality_core
To Reproduce
play through sp_a1_wakeup and plug Wheatley into the core receptacle at the end of the map