Outputs for whenever a cube is powering something (pretty much exclusively when their orange skin would be normally switched to) would be very useful for custom cube types, as currently it is much more complicated to get working skins for custom cube types. I can also imagine some other, though admittedly more niche uses for such outputs.
Which component should be improved?
Entity
Describe your suggestion
Outputs for whenever a cube is powering something (pretty much exclusively when their orange skin would be normally switched to) would be very useful for custom cube types, as currently it is much more complicated to get working skins for custom cube types. I can also imagine some other, though admittedly more niche uses for such outputs.