Describe your enhancement suggestion in more detail
Full disclosure, I'm not sure whether this is a feature already in the engine and/or suggested already by anyone else. But, from some small amount of searching, it seems not to have been suggested yet so on the off chance that it isn't in/planned for the engine already, I wanted to suggest it here.
Currently, there is no way to create custom sounds for Trigger_Portal_Cleanser other than to overwrite the existing fizzler sound effects, which is not ideal if you have multiple custom fizzler types in a mod. What I'm proposing is a way of specifying which sounds that the trigger_portal_cleanser should use, similar to how func_tanktrain allows you to specify which sounds for it to use (screenshot example below.)
This would be extremely useful for sound designers who want to add an extra touch to their custom fizzlers with custom made SFX to match. At the very least, a way of disabling sound from Trigger_Portal_Cleanser and allowing mappers to add in their own ambient_generic entities to provide the sound for the fizzlers would be useful as well.
What would this enhancement be for?
Entity
Describe your enhancement suggestion in more detail
Full disclosure, I'm not sure whether this is a feature already in the engine and/or suggested already by anyone else. But, from some small amount of searching, it seems not to have been suggested yet so on the off chance that it isn't in/planned for the engine already, I wanted to suggest it here.
Currently, there is no way to create custom sounds for Trigger_Portal_Cleanser other than to overwrite the existing fizzler sound effects, which is not ideal if you have multiple custom fizzler types in a mod. What I'm proposing is a way of specifying which sounds that the trigger_portal_cleanser should use, similar to how func_tanktrain allows you to specify which sounds for it to use (screenshot example below.)
This would be extremely useful for sound designers who want to add an extra touch to their custom fizzlers with custom made SFX to match. At the very least, a way of disabling sound from Trigger_Portal_Cleanser and allowing mappers to add in their own ambient_generic entities to provide the sound for the fizzlers would be useful as well.