Open MyGamepedia opened 2 months ago
Does this affect frankenturrets? Those use bodygroups for randomising the turret shells.
Does this affect frankenturrets? Those use bodygroups for randomising the turret shells.
Yeah.
https://github.com/user-attachments/assets/421347ae-b637-488c-9d86-ceee880d6f9d
Describe the bug
Any cleansable entity (not only prop_physics) that has an alternate body group active will have it reset to the default one when fizzled by
trigger_portal_cleanser
.Showcase with doors.
https://github.com/user-attachments/assets/52064ed6-1d91-4f41-8523-8556c87595a4
This is also why issue https://github.com/StrataSource/Portal-2-Community-Edition/issues/1529 exists.
Available in all games where this entity is included.
This doesn't happen with
trigger_physics_trap
, so, I think you can take some code from there to fix this issue.Showcase with doors.
https://github.com/user-attachments/assets/2f62922e-5c99-4cd1-9606-0134fe4159ec
Issue Map
You can test it here maps.zip (or open any P2 map and spawn zombie).
To Reproduce
devtest_cleansetandbodygroups
.trigger_portal_cleanser
to remove door 1 or 2.Operating System
Any.