Open Valla-Chan opened 4 years ago
The logic_measure_movement issue seems to be caused by some issue in server client networking. On the other mp client, the movement looks completely smooth
The logic_measure_movement issue seems to be caused by some issue in server client networking
Probably more precision errors, if I had to guess. Since Portal 2 uses a network backdoor every bit of a value is always sent, but this is not the case in the CS:GO branch which uses the same networking system for everything. Should be an easy fix though.
1 - fix viewmodel not rendering when active (except near portals) 2 - create a blend mode that filters out BLACK ONLY (with a range of like, 0 0 0 to 10 10 10 maybe) to render on top of the view 3 - fix jittering in movement on logic_measure_movement and add keyvalue to disable movement lag on script_intro 4 - make the effect render through portals (if possible)
possibly even rework the entity so it doesnt have to use logic_measure_movement? whatever is easiest for yall