This is a minimal API that we need for the playtest stuff. I'm going to add it as part of the GameStateAPI (these will be the only methods in it for now).
// Returns true if this is a playtest-enabled build. i.e., the game is run with -playtest and the user owns the campaign DLC
bool IsPlaytest()
// Returns true if the playtest system is currently recording
bool IsPlaytestRecording()
This is a minimal API that we need for the playtest stuff. I'm going to add it as part of the
GameStateAPI
(these will be the only methods in it for now).