Closed craftablescience closed 4 months ago
I'm not able to reproduce this. What flags are being used to create the texture?
vtex2 convert --version 7.5 -f "dxt1"
The input is a TGA stored as 32-bit RLE-compressed rgba (actually idk if rgba is the right order but its got those channels)
Just a bug with the latest release, fixed in code
VTFs created from an image (like a tga) will have null bytes appended to the end of the vtf based on the size of the input image. The vtf will load fine, but its not ideal to waste space.