Harvest is a 4 team KOTH map. There are a total of five hills, one is in the middle of the map. The other four hills are ringed around it, laid out so that every team has fair access to two of those hills. To make it easier to capture and hold hills, I've included kill rewards (emeralds) which a player can use to get better gear. The match ends after 15 minutes.
Images Download ---> New and fixed map (no keepinventory)
I've loaded the map on mapdev and there are a few issues.
Map is not pruned (flatlands around it)
The filters that are supposed to prevent players from one team to enter fields from other teams don't work
Other feedback:
I like the style and the palette of the map, the map has a fair amount of detailing that doesn't ruin gameplay.
Possibly having some sort of border around the map on the sides where you can fall in the void would be good, like a hill range that players can't climb or something like that.
I am slightly worried about the middle point. Since theres water all around it it might be too easy for one team to hold for the majority of the match with other teams not being able to attack it.
I like the underground staircase. It makes a good alternative way to get down, nice touch.
Overall, really nice map. PM me on Discord about fixing the errors. Good job!
Harvest
Harvest is a 4 team KOTH map. There are a total of five hills, one is in the middle of the map. The other four hills are ringed around it, laid out so that every team has fair access to two of those hills. To make it easier to capture and hold hills, I've included kill rewards (emeralds) which a player can use to get better gear. The match ends after 15 minutes.
Images
Download ---> New and fixed map (no keepinventory)