I just wanted to bullet down a few things I would like to see added eventually to the SDK
Non symmetrical models: so, one arm could be bigger than the other. Bonus if they can have different stats.
Time Slow Override: the ability to replace the slowing down time with something else like a berserk mode for more strength, would also be cool for a by avatar basis.
Special avatar components: wanted to put these two together but special parts for the avatars, like some parts being designated sharp for claws or some parts being more resistant to damage for Armor.
Ways to tweak the avatar ball: adding in more features for this, one idea that comes to mind is the ability to load in different avatars on a dial, or to change its model.
Voice analysis & modulation: if possible, ways to read the player's voice. This could lead to the development of vocal magic systems or the ability to change avatars using your voice. Also, if possible, add in ways to modulate both the output & input for specific avatars. For example, a more robotic avatar may have a more robotic voice & the relative scale of models could affect the frequency of the voices i.e., a small model to a big one could be higher pitched whereas more similarly sized avatars could have the same pitch.
I just wanted to bullet down a few things I would like to see added eventually to the SDK