I created a project with the "3D (URP)" template, imported the Bonelab SDK packages, and ran "Validate Marrow Project Settings" to confirm there are no errors. But anything that uses the "Universal Render Pipeline/Lit (PBR Workflow)" shader just shows up as solid magenta in the editor. It appears fine in-game, but it makes it difficult to see things in the editor as it all blends in and I can't preview the textures.
I asked on the Discord server, and when I mentioned that I'm using Linux, a moderator suggested that that was the issue. While I'm not positive this is the cause, it's my leading hypothesis right now.
I created a project with the "3D (URP)" template, imported the Bonelab SDK packages, and ran "Validate Marrow Project Settings" to confirm there are no errors. But anything that uses the "Universal Render Pipeline/Lit (PBR Workflow)" shader just shows up as solid magenta in the editor. It appears fine in-game, but it makes it difficult to see things in the editor as it all blends in and I can't preview the textures.
I asked on the Discord server, and when I mentioned that I'm using Linux, a moderator suggested that that was the issue. While I'm not positive this is the cause, it's my leading hypothesis right now.