StressLevelZero / MarrowSDK-Legacy

MIT License
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Bonelab avatar can't be changed into, preview messed up. #111

Open HalCrabar opened 1 year ago

HalCrabar commented 1 year ago

I've seen this same problem appear in a previous post with the same problem as me, but my situations slightly different. You see, the armature is correctly aligned and nothing required is missing. Only problem is the way that I made it be like so. Long story short, after adding some bones to an avatar I'm trying to import into bonelab and reimporting it into Unity, all the blend shapes I use to edit the look of it are messed up. So, I take the original model and rip the bones from the converted one and place them onto the other perfectly fine model in it's armature hierarchy. No errors pop up in the bonelab SDK and it gives me the green light for exporting it. I do the necessary steps and try to hop into the avatar, but, as the previous appearance of this issue states, I can't. Not only that, if I select a different avatar, the model for my avatar shows up there and won't disappear. I have a feeling that it's something to do with the armature and how I tried to fix it, as every bone on the armature isn't totally it's original. For reference of the original post I am talking about, the link to it is in here. If any more information is required to help me in my situation, please ask and I'll provide it as soon as I can.

HalCrabar commented 1 year ago

Guess I'll forever be stuck, then.