StressLevelZero / MarrowSDK-Legacy

MIT License
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Invisible Avatar #18

Open rldald989 opened 2 years ago

rldald989 commented 2 years ago

After following the instructions for the sdk on making an avatar, when I try to use it in game, it is invisible, but I am able to use the avatar. I noticed in pallet.json that the sdk version was different from the in-game downloadable avatar mods, would this have anything to do with it?(Edit: I also noticed that my mod had a file called "51ab76d3208f7468c71cdf0b5f0ed072_unitybuiltinshaders_ea7adf2e3d3260d3e49e2c8aba368118.bundle" in it, not sure if this would cause this)

Greased-Scotsman commented 2 years ago

does your avatar only use the Universal Render Pipeline/Lit (PBR Workflow) or use the Universal Render Pipeline/Unlit (PBR Workflow) shaders?

Greased-Scotsman commented 2 years ago

Also, were the Avatar gizmos fit to snugly follow the contours of the mesh? If those aren't fit to the mesh, you'll encounter visual clipping issues.

deevol2 commented 2 years ago

Also, were the Avatar gizmos fit to snugly follow the contours of the mesh? If those aren't fit to the mesh, you'll encounter visual clipping issues.

how do i do the universel render pipeline fix?