Open rldald989 opened 2 years ago
does your avatar only use the Universal Render Pipeline/Lit (PBR Workflow) or use the Universal Render Pipeline/Unlit (PBR Workflow) shaders?
Also, were the Avatar gizmos fit to snugly follow the contours of the mesh? If those aren't fit to the mesh, you'll encounter visual clipping issues.
Also, were the Avatar gizmos fit to snugly follow the contours of the mesh? If those aren't fit to the mesh, you'll encounter visual clipping issues.
how do i do the universel render pipeline fix?
After following the instructions for the sdk on making an avatar, when I try to use it in game, it is invisible, but I am able to use the avatar. I noticed in pallet.json that the sdk version was different from the in-game downloadable avatar mods, would this have anything to do with it?(Edit: I also noticed that my mod had a file called "51ab76d3208f7468c71cdf0b5f0ed072_unitybuiltinshaders_ea7adf2e3d3260d3e49e2c8aba368118.bundle" in it, not sure if this would cause this)