Open MrKross opened 1 year ago
I've noticed this also.
does this happen to cause deformed handbones? Or is it something seperate entirely.
For me it's most noticeable on the fingers. The finger position is fine, but there's a sharp cut in the bone weight at each knuckle instead of a smooth transition as in unity editor or blender.
Check your graphics settings in BONELAB -- I don't know for certain if this is the case in BONELAB, but I have known some games to reduce bones-per-vertex according to the chosen graphics settings.
i checked in game settings if there's a parameter to manage this thing but there isn't is probably embedded in the SDK when exporting?
I have the character rigged in maya and imported in Unity with the Skin Weight set to "Standard (4 bones)", but after importing the avatar inside the game it appears to be automatically set to 1 bone, probably to lower the the file size? is there a way to avoid that?