Without weight-painting the bones, then you're probably gonna get funky influence results and weird mesh deformations... kinda like what's in that pic. Paint your weights and resubmit if the problem persists. You can move the bones around w/in Blender's Pose Mode to verify things are moving as expected
Already weight painted everything and confirmed they move fine in pose mode and in the unity editor. I made sure not to modify any of the bones within the unity editor. The issue is that something is causing the knee bone to rotate 180 degrees in the X-Axis in-game. The foot and toe bone remains unaffected, however.
Originally posted by @Greased-Scotsman in https://github.com/StressLevelZero/MarrowSDK/issues/24#issuecomment-1264547012
Already weight painted everything and confirmed they move fine in pose mode and in the unity editor. I made sure not to modify any of the bones within the unity editor. The issue is that something is causing the knee bone to rotate 180 degrees in the X-Axis in-game. The foot and toe bone remains unaffected, however.
Video of my model in pose mode (I have pose mirroring on): https://streamable.com/72wx2m Video of my model in the Unity Editor: https://streamable.com/136n0h Unity Rig configuration: https://streamable.com/9xpxbj