Closed deevol2 closed 1 year ago
If you installed the SDK correctly using the 3 packages:
https://github.com/StressLevelZero/Custom-RenderPipelineCore.git https://github.com/StressLevelZero/Custom-URP.git#Bonelab https://github.com/StressLevelZero/MarrowSDK.git
Then you will have the Universal Render Pipeline/Lit (PBR Workflow) shader available in the project. Apply it to any materials used on your Avatar.
i can't find the place....