Open RevOcelotMGS opened 1 year ago
Id also like to add the ability to adjust and test sound volume.
Creating a new character for the first time it is quite unknown to me if i should normalize the volume of my sounds or adjust them to what youd expect to hear?
In its' current form, Audio Variance Data does not have much in the way of options to control the sound effects that will play.
For an example, I have created an avatar with several voice lines and pain lines, including short sections of dialog. If I am hit in quick succession, these lines will cut into eachother, sounding quite jarring.
Additionally, these lines will be affected by slow-mo during dying/recovery phase, which isn't ideal.
Would extended support for control over these, via an audio source for example be feasible?