StressLevelZero / MarrowSDK-Legacy

MIT License
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Extended Support for Audio Variance Data #64

Open RevOcelotMGS opened 1 year ago

RevOcelotMGS commented 1 year ago

In its' current form, Audio Variance Data does not have much in the way of options to control the sound effects that will play.

For an example, I have created an avatar with several voice lines and pain lines, including short sections of dialog. If I am hit in quick succession, these lines will cut into eachother, sounding quite jarring.

Additionally, these lines will be affected by slow-mo during dying/recovery phase, which isn't ideal.

Would extended support for control over these, via an audio source for example be feasible?

Stiftoad commented 1 year ago

Id also like to add the ability to adjust and test sound volume.

Creating a new character for the first time it is quite unknown to me if i should normalize the volume of my sounds or adjust them to what youd expect to hear?