Open DevynCole opened 1 year ago
Coming back to also add that knowing exactly what the player's layer/tag is for trigger collision would be fantastic.
Were the walls of the room set to Static and use the Static layer? The default Block Vision layer for most enemies is Static.
As for Player collision and detection, while they are subject to change at any time, there is currently both a "Player" tag and "Player" layer. Layers are not officially included with the SDK at this time, though we are aware community efforts have made them available for modders.
If I place a omni projector hazmat in one room, and a null body in another, the omni will attempt to attack the null body through the wall. Can we please get access to the proper tags or whatever in game element stops this?