Closed CrispFlake closed 1 year ago
To add more info, I use the Universal Render Pipeline/Lit (PBR Workflow) shader. I have redone everything about 8 times now and it always happens im literally going insane.
I had this issue yesterday. It was a shot in the dark but I fixed it by unconnecting the finger bones from the hand bone. Perhaps check over your rigging and see if there's anything like that going on.
Also, the only other thing that happened was that I actually didn't remove the character from the scene after deleting his model and reimporting it, that also could have been the problem. The only reason I did that was because it was scaled to some stupidly high value like 1000 meters.
But doesn't the humanoid rig require the finger bones to be connected to the hands? Whatever im glad someone had the same issue, I've been struggling forever with noone having the same problem
So I should just make the finger bones seperate from the hand?
"Connected" is a checkbox used in Blender. If they aren't "connected" there's just a dotted lime between the bone and the parent bone. In other words, I made a change so that the finger bones were not touching the end of the hand bone. Could you provide a screenshot of what your hand rigging looks like?
That fixed it, Tysm I would've never figured this out.
No problem. Now that it's confirmed to be the problem it would be useful to note it as a bug report.
I choose it and when I turn into it the game goes into a blackscreen and closes itself.