StressLevelZero / MarrowSDK-Legacy

MIT License
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Error after SDK installation #87

Closed FairweatherSWE closed 1 year ago

FairweatherSWE commented 1 year ago

Hey,

I'm getting errors after installing the 3 git files. Using a completely new Unity 2021.3.5f1 install. See console text below. Also, the package manager says that version 12.1.7 is the latest Core RP Library but does not update from 12.1.6 using the update button. Same thing with SLZ Universal RP.

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List1[T].get_Item (System.Int32 index) (at <e40e5a8f982c4b618a930d29f9bd091c>:0) UnityEngine.Rendering.Universal.XRPass.GetProjMatrix (System.Int32 viewIndex) (at Library/PackageCache/com.unity.render-pipelines.universal@aa626bdcab/Runtime/XR/XRPass.cs:89) UnityEngine.Rendering.Universal.CameraData.GetProjectionMatrix (System.Int32 viewIndex) (at Library/PackageCache/com.unity.render-pipelines.universal@aa626bdcab/Runtime/UniversalRenderPipelineCore.cs:117) UnityEngine.Rendering.Universal.Internal.PreviousFrameMatricies.UpdateMotionData (UnityEngine.Camera camera, UnityEngine.Rendering.Universal.CameraData cameraData, UnityEngine.Rendering.Universal.Internal.PreviousFrameData motionData) (at Library/PackageCache/com.unity.render-pipelines.universal@aa626bdcab/Runtime/PreviousFrameMatrices.cs:107) UnityEngine.Rendering.Universal.Internal.PreviousFrameMatricies.SetPrevFrameGlobalsForCamera (UnityEngine.Camera camera, UnityEngine.Rendering.Universal.CameraData camData) (at Library/PackageCache/com.unity.render-pipelines.universal@aa626bdcab/Runtime/PreviousFrameMatrices.cs:54) UnityEngine.Rendering.Universal.UniversalRenderer.Setup (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Library/PackageCache/com.unity.render-pipelines.universal@aa626bdcab/Runtime/UniversalRenderer.cs:419) UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.CameraData cameraData, System.Boolean anyPostProcessingEnabled) (at Library/PackageCache/com.unity.render-pipelines.universal@aa626bdcab/Runtime/UniversalRenderPipeline.cs:413) UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera baseCamera) (at Library/PackageCache/com.unity.render-pipelines.universal@aa626bdcab/Runtime/UniversalRenderPipeline.cs:565) UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List1[T] cameras) (at Library/PackageCache/com.unity.render-pipelines.universal@aa626bdcab/Runtime/UniversalRenderPipeline.cs:265) UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List1[T] cameras) (at <4a31731933e0419ca5a995305014ad37>:0) UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, System.Collections.Generic.List1[T] renderRequests, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <4a31731933e0419ca5a995305014ad37>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

FairweatherSWE commented 1 year ago

[FIXED] Had a default camera in the scene (example scene on Unity start-up). Removed camera. Seems to be ok in mod level.