While the game is any pause state other than NONE (except maybe ZOOM), dialog boxes should not have their lifetime timer count down. This requies checking the pause state of GameManager.
Note: If we want dialog boxes to count during during both NONE and ZOOM, you can call GameManager.isPaused().
If the countdown is only NONE, use if (GameManager.inst.pauseType == PauseType.NONE)
While the game is any pause state other than NONE (except maybe ZOOM), dialog boxes should not have their lifetime timer count down. This requies checking the pause state of GameManager.
Note: If we want dialog boxes to count during during both NONE and ZOOM, you can call GameManager.isPaused().
If the countdown is only NONE, use if (GameManager.inst.pauseType == PauseType.NONE)