We should spend some time refining the animation and transitions at the start and end of every level. This might require implementing an idea for a teleporter that the designers had to solve the problem of why she starts in the middle of some levels.
The end of a level could also have improved timing with how she catches the tether return objects, and how long the delay is after she catches the last one before the screen fades out.
We should spend some time refining the animation and transitions at the start and end of every level. This might require implementing an idea for a teleporter that the designers had to solve the problem of why she starts in the middle of some levels.
The end of a level could also have improved timing with how she catches the tether return objects, and how long the delay is after she catches the last one before the screen fades out.