Strider999 / gtge

Automatically exported from code.google.com/p/gtge
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AdvanceBitmapFont not using semitransparency from semitransparent bufferedImage #27

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. creat a bitmap font with transparency
2. load that font using:

gameFont=(AdvanceBitmapFont)GameFontManager.getFont(ImageUtil.getImage(String,Tr
ansparency.Translucent),String);

3. draw it with :

gameFont.drawString(g, String, x, y);

What is the expected output? What do you see instead?
   Expect: text with semitransparency
   Get:text without semitransparency

What version of the product are you using? On what operating system?

GTGE_0_2_3.jar

Please provide any additional information below.

none

Original issue reported on code.google.com by kenk...@gmail.com on 20 Sep 2010 at 12:26

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