StripesOO7 / alttp-ap-poptracker-pack

A simple tracker for Zelda - A Link to the Past compatible with the Archipelago Multiworld Randomizer
MIT License
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Inverted Bunny Walking #10

Open shananas opened 4 months ago

shananas commented 4 months ago

After defeating Aga 1 when inverted (assuming required tools for logic) without moon pearl there are a handful of checks in logic in light world as a bunny that are not marked as in logic that are in logic. Kakariko well chests (minus the bomb wall) since falling in activates super bunny Kakriko Bottle Merchant since you can talk as a bunny (do not need super bunny) Returning the Dwarf (assuming you have titans to get him form dark world) same reason as above Purple Chest (same reason as previous two)

StripesOO7 commented 3 months ago

Just to confirm. Is superbunny state expected to be in logic under "no-glitches"? If not. Which logic state first expects super hunny state

shananas commented 3 months ago

The only superbunny in logic is superbunny cave and kakariko well chests(minus the bomb wall) since dropping to those chests activates super bunny You are not expected to receive an item (which makes sense this would be terrible and missable) to activate it. You are also not expected to mirror or be hit by an enemy the same frame you enter a door(I think it's the same frame might be 1 frame after still its not expected)

shananas commented 3 months ago

Edited my previous comment a few times posting this since edits aren't notified.

StripesOO7 commented 3 months ago

Ok i'm gonna see how i can implement this then.

StripesOO7 commented 3 months ago

this will be "harder" to do clean then i thought. since i basiccaly have to make a rule for every door connecttion that its only doable with the respective game state just do distinct the explicit 4 locations

StripesOO7 commented 3 months ago

I think i found a way to make this possible. I'll put it in the next release

StripesOO7 commented 2 months ago

The only superbunny in logic is superbunny cave and kakariko well chests(minus the bomb wall) since dropping to those chests activates super bunny You are not expected to receive an item (which makes sense this would be terrible and missable) to activate it. You are also not expected to mirror or be hit by an enemy the same frame you enter a door(I think it's the same frame might be 1 frame after still its not expected)

Is this now solved? Or are there still locations missing that should he accessible via bunny walking?

shananas commented 2 months ago

I havent played AP in a while but i can maybe get around to just loading the tracker in poptracker and check sometime soon hopefully