Open ViMaSter opened 1 month ago
I believe this is intended as he shouldnt remain on the last frame and should you should set a pose after. I believe the correct syntax is more like
Play,_emotion: air guitar Set_pose: side
Example in one of the later ink scripts in the story.
Unless the requested functionally here is to play the animation while speaking?
Actually you bring up a great point; I totally missed that SET_POSE
and PLAY_EMOTION
achieve different results when we were talking about this topic in the meeting.
Chatted with NightRoost about it again:
Right now…
PLAY_EMOTION
SET_POSE
What he'd like us to change to, is that…
PLAY_EMOTION
SET_POSE
While this could result in freeze frames, he prefers the added flexibility. If we have cases where a freeze frame feels weird, we can always replace a &SET_POSE:AirGuitar
with the &PLAY_EMOTION:AirGuitar -> &SET_POSE:Normal
, but having the option to remain in a pose would be great to have, unless you see a potential downside with having that extra option?
Describe the bug
This script prompts the user to press
X
once, which plays Dan's Guitar Animation while Dan speaks and automatically advances to Arin's line without any user input.Steps To Reproduce
Use the built-in script editor
Paste the script above into it
Notice the game advancing to Arin's line without any user input
Expected behavior
Keep Dan in its last frame until the player advances the script
Additional context
Reproducible using 51fc67d64d3c6779be44e418da497ba85f671106