The time we have to work on the game is pretty strained, and determining the game won't just let us know what to do, but we'll be able to establish a well defined scope and partition our time better / determine if we could add content or need to cut our scope.
The time we have to work on the game is pretty strained, and determining the game won't just let us know what to do, but we'll be able to establish a well defined scope and partition our time better / determine if we could add content or need to cut our scope.