Open ThomsonTran opened 8 months ago
@tpolito please discuss with leadership on what the goals are for this project in Q1
After consulting our engineering team we have decided on this solution:
We will be adding a new field to the JSON that contains the bingo tiles
Currently looks like:
"exclusive": {
"league": [
"My teammates",
"<100 CS at 20",
">100 cs at 20",
"Flames teammate",
"1 for 1",
"ff",
"flames duo partner",
"Elo check",
"Dies and pans camera to jungle",
"Dies and pans camera to jungle",
"Blames jungle",
"Disables or enables chat",
"flames player carrying him",
"rapidly pings teammate",
"vote ff",
"'outplay'",
"jungle misses smite",
"twey-ades",
"misses a free kill",
"positive kd @ 20",
"negitive kd @ 20",
"baron throw",
"types unprovoked",
"gets flamed by teammates"
],
}
After our update it will look like: Currently looks like:
"exclusive": {
"league": [
"My teammates",
creepScore: [ "<100 CS at 20", ">100 cs at 20"],
kd: [ "positive kd @ 20", "negitive kd @ 20"],
"Flames teammate",
"1 for 1",
"ff",
"flames duo partner",
"Elo check",
"Dies and pans camera to jungle",
"Blames jungle",
"Disables or enables chat",
"flames player carrying him",
"rapidly pings teammate",
"vote ff",
"'outplay'",
"jungle misses smite",
"twey-ades",
"misses a free kill",
"baron throw",
"types unprovoked",
"gets flamed by teammates",
],
}
When parsing the bingo tiles if we run into an array we randomly select one of the values to include in the pool. Keeps it easy and avoids bankrupting the company with DB costs.
There seems to be some issues with Bingo, making it hard/impossible to win.
Bingo creation state is pretty basic right now, boiling down to
condition
or!condition
It would be nice if we had specific tiles that had more complex logic giving us more granular tiles
conditon1 && condition2
or!condition1 && condition2
etc.trey && aubrey
or!warframe && tyler
to name some possibilities examples.