[Deprecated See https://github.com/mcneel/glTF-IO] glTF exporter for Rhinoceros. Supports: mode-text, mode-binary, binary-draco, materials, and textures.
Fixes a few bugs I encountered with some user models I got from the forum
Added a null check before checking if a texture is linear
Filter out empty meshes. These can slip in occasionally, usually with trimmed objects
Fixed exceptions when writing a glb file when the binary buffer is empty. Shouldn't usually happen but it's a good sanity check.
I also stopped generating a AssemblyInfo.cs for the Windows project. That file has redefinitions for things like version numbers and was making the build a pain. There's currently a shared one we should be relying on.
Fixes a few bugs I encountered with some user models I got from the forum