Closed jrz371 closed 3 years ago
Currently we use the render mesh.
What is the alternative? I.e. unchecked for obj? Does it only export Mesh
then?
It looks like draco compression encodes the vertex colors in ARGB order whereas glTF expects RGBA. I've got to add some changes into the draco interface that should hopefully be in Rhino 7.6. As for the meshes issue, Rhino is using custom meshing parameters for that and not setting them to any of the mesh slots.
This is the options I get now. Ok?
That's fine
Vertex colors can be supported in the mesh attributes COLOR_0 slot in glTF. Triangles are the only polygon type supported by glTF so we can disregard that option.