[Deprecated See https://github.com/mcneel/glTF-IO] glTF exporter for Rhinoceros. Supports: mode-text, mode-binary, binary-draco, materials, and textures.
It's pretty big, but don't be scared of the size. Most of it was moving the mesh export out of the DocConverter to a new MeshConverter class.
Resolves #50
Resolves #48
Resolves #29
For #48 it still doesn't support the Use Render Mesh option since I can't see the use. If a user needs it I can open a new issue and resolve it. The other options are in and vertex colors are also supported now. I had a user model need them the other day. There is a known issue with Draco not correctly writing the vertex colors. The color order needs specified but the fix that allows it won't be in until Rhino 7.7. I wasn't sure about how often the dialog should be skipped for #50 so it only works on the export when run from Rhino export and not the command.
It's pretty big, but don't be scared of the size. Most of it was moving the mesh export out of the DocConverter to a new MeshConverter class.
Resolves #50 Resolves #48 Resolves #29
For #48 it still doesn't support the Use Render Mesh option since I can't see the use. If a user needs it I can open a new issue and resolve it. The other options are in and vertex colors are also supported now. I had a user model need them the other day. There is a known issue with Draco not correctly writing the vertex colors. The color order needs specified but the fix that allows it won't be in until Rhino 7.7. I wasn't sure about how often the dialog should be skipped for #50 so it only works on the export when run from Rhino export and not the command.